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ur:combat_system [2016/11/01 23:34] marcs [Units] |
ur:combat_system [2017/03/20 23:31] (current) marcs [Introduction] |
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- | ====== Combat system ====== | + | ===== Combat system ===== |
- | ===== Introduction | + | ~~NOTOC~~ |
+ | ==== Introduction ==== | ||
We use multi steps units. These units can take a certain number of hits. | We use multi steps units. These units can take a certain number of hits. | ||
- | The unit is only lost when all hits are taken: the unit will fight at full strength otherwise. | + | A unit is only lost when all hits are taken: the unit will fight at full strength otherwise. |
The combat system has the following phases: | The combat system has the following phases: | ||
* Ranged phase (in parallel): | * Ranged phase (in parallel): | ||
- | * Magic | ||
* Ranged weapons | * Ranged weapons | ||
* Melee phase (in parallel): | * Melee phase (in parallel): | ||
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NOTE: | NOTE: | ||
- | - The modifier table is not based on the attacked unit (attack, defend and ranged role are independent of the other unit) | + | - The modifier table is not based on the attacked unit (attack, defend and ranged role are independent of the other unit) . |
- | - The hits are not cumulative (a role of 15 is 3 hits not 3+2+1=6 hits) | + | - The hits are not cumulative (a role of 15 is 3 hits not 3+2+1=6 hits). |
- If both units want to attack both will throw on the attack table. If both units defend nothing will happen. | - If both units want to attack both will throw on the attack table. If both units defend nothing will happen. | ||
- For every unit a dice is roled. Hits are taken evenly by the units (Defender choice). | - For every unit a dice is roled. Hits are taken evenly by the units (Defender choice). | ||
- | - There is a stacking limit of 4 units | + | - There is a stacking limit of 4 units. |
- | ===== Units ===== | + | - When a raiding unit is attached to a combat unit, it gives a +1 bonus, both in defense as in offense. |
+ | ==== Units ==== | ||
^ Unit ^ Race ^ Range ^ Melee ^ steps ^ remark ^ | ^ Unit ^ Race ^ Range ^ Melee ^ steps ^ remark ^ | ||
| Infantry | General | 0 | 4 | 4| | | | Infantry | General | 0 | 4 | 4| | | ||
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* 6A: Attack only | * 6A: Attack only | ||
- | ===== Trebuchets ===== | ||
- | A trebuchet shoots at the wall during a strategic turn. It does one hit of damage if the modified D6 role is 3 or higher. A normal trebuchet has one D6 and the heavy dwarven trebuchet has 3 D6 roles. | + | ==== Ranged modifier table ==== |
- | + | ||
- | The modifiers: | + | |
- | ^ Event ^ modifier ^ | + | |
- | | Moving | #wall sections | | + | |
- | | Raid | (D6 - protection)/ | + | |
- | | Magic | * | | + | |
- | ===== Ranged modifier table ===== | + | |
^ Effect ^ Modifier ^ | ^ Effect ^ Modifier ^ | ||
| From wall | +#steps | | | From wall | +#steps | | ||
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| Moving to archers (attacker) | +1 | | | Moving to archers (attacker) | +1 | | ||
| Undead | -1 | | | Undead | -1 | | ||
- | ===== Attacking modifier table ===== | + | ==== Attacking modifier table ==== |
^ Affect ^ Modifier ^ | ^ Affect ^ Modifier ^ | ||
| Wall | -#steps | | | Wall | -#steps | | ||
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| Magic | * | | | Magic | * | | ||
- | ===== Defender modifier table ===== | + | ==== Defender modifier table ==== |
^ Affect ^ Modifier ^ | ^ Affect ^ Modifier ^ | ||
| Wall | +#steps | | | Wall | +#steps | | ||
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| Dwarf hill | +1 | | | Dwarf hill | +1 | | ||
| Magic | * | | | Magic | * | | ||
- | ===== Walls ===== | + | ==== Walls ==== |
The outer wall | The outer wall | ||
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* Trebuchets | * Trebuchets | ||
* Dragons | * Dragons | ||
- | * Magic | + | * Magic or its consequence as a colossus unit attaching the wall (as a trebuchet) |
The last step of a wall cannot be removed. | The last step of a wall cannot be removed. | ||
So, strength 1 means that there are wide enough holes in the wall but some/most of it is still standing. | So, strength 1 means that there are wide enough holes in the wall but some/most of it is still standing. | ||
- | There will also be a lot of debris in the holes. You have to walk careful | + | There will also be a lot of debris in these holes. You will have to walk carefully |
- | + | ||
- | ===== Examples ===== | + | |
+ | ==== Examples ==== | ||
The following sections show some examples of fights that could actual happen in 3 rounds. | The following sections show some examples of fights that could actual happen in 3 rounds. | ||
- | ==== Simple attack in the wood ==== | + | === Simple attack in the wood === |
The attacker has two infantry units attacking one infantry unit in the woods. | The attacker has two infantry units attacking one infantry unit in the woods. | ||
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^ ^ A1 ^^^ A2 ^^^ D1 ^^^ | ^ ^ A1 ^^^ A2 ^^^ D1 ^^^ | ||
- | ^ ^ D6 ^ Damage\\ | + | ^ ^ D6 ^ Damage\\ |
- | ^ 1 | 4 | 1 | 3 | | + | ^ 1 | 1 | |
- | ^ 2 | 6 | 1 | 2 | 3 | 1 | 3 | 6 | 2 | 1 | | + | ^ 2 | 6 | 1 | 2 | 3 | 1 | 3 | 6 | 2 | 1 | |
- | ^ 3 | Victory | + | ^ 3 | Victory |
Before the last round of combat, the defender decided to retreat before losing his unit. | Before the last round of combat, the defender decided to retreat before losing his unit. | ||
- | ==== Storming the wall at level 1 ==== | + | === Storming the wall at level 1 === |
- | ==== Storming the wall at level 2 ==== | + | TBD |
- | ==== Storming the wall at level 4 ==== | + | === Storming the wall at level 2 === |
+ | TBD | ||
+ | === Storming the wall at level 4 === | ||
+ | TBD (but it is madness anyway) |