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ur:bretwalda_recruiting [2018/01/07 08:31]
daniel [Tactical Turn Ritual Magic]
ur:bretwalda_recruiting [2019/02/28 15:12] (current)
daniel [The Bretwalda of Recruiting]
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   * some Imperial guard regiments to guard the gold and serve as occupation forces after Urr has been conquered.   * some Imperial guard regiments to guard the gold and serve as occupation forces after Urr has been conquered.
  
-You want to squirrel away as much of this gold as possible into your own pockets without anyone noticing, instead of wasting it on a bullshit mission you don't give a fuck about. And neither does the prince, as the first thing he did with all that gold was waste 1/5<sup>th</sup> of it on an Fancy Mobile Brothel.+You want to squirrel away as much of this gold as possible into your own pockets without anyone noticing, instead of wasting it on a bullshit mission you don't give a fuck about. And neither does the prince, as the first thing he did with all that gold was waste 1/5<sup>th</sup> of it on Fancy Mobile Brothel.
  
  
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   * ** Crimson Portents (red mana) ** Sacrifice a sentient being, read his/her entrails and predict a glorious victory. All of the armies under the banner of the Prince of Darkness get a +1 on their battle rolls during the next turn. Cost: 1 red mana, if a joker comes up the planned human sacrifice turns out to be a sexy dancing girl and the Fabulous Fabi and his Posse stage a daring rescue attempt giving the armies a -1 on the battle roll instead. The servants of the Prince do not realize this is how it works, so they are always surprised by this turn of events.    * ** Crimson Portents (red mana) ** Sacrifice a sentient being, read his/her entrails and predict a glorious victory. All of the armies under the banner of the Prince of Darkness get a +1 on their battle rolls during the next turn. Cost: 1 red mana, if a joker comes up the planned human sacrifice turns out to be a sexy dancing girl and the Fabulous Fabi and his Posse stage a daring rescue attempt giving the armies a -1 on the battle roll instead. The servants of the Prince do not realize this is how it works, so they are always surprised by this turn of events. 
   * ** Ship of Tears (black mana) ** A magic ship appears made of the tears of whores (m/f) lamenting the deaths of a Real Man!™. This ship can sail the river into Urr and dock whilst ignoring the fortifications that are there to repel a waterborn attack. The ship disappears after it has been docked, potentially stranding the units in a very hostile environment. For each unit to be carried you need both a black mana and a sample of camp follower tears shed during the memorial service of a different deceased Real Man!™. To count as a real man according to the standards of this spell, you must be the first male player character of the game of a member of the entourage of The Dark Prince (including The Dark Prince). Rumours that by any objective standard the biggest stud in the game is captain regent Fabian of Urr are of course base slander.   * ** Ship of Tears (black mana) ** A magic ship appears made of the tears of whores (m/f) lamenting the deaths of a Real Man!™. This ship can sail the river into Urr and dock whilst ignoring the fortifications that are there to repel a waterborn attack. The ship disappears after it has been docked, potentially stranding the units in a very hostile environment. For each unit to be carried you need both a black mana and a sample of camp follower tears shed during the memorial service of a different deceased Real Man!™. To count as a real man according to the standards of this spell, you must be the first male player character of the game of a member of the entourage of The Dark Prince (including The Dark Prince). Rumours that by any objective standard the biggest stud in the game is captain regent Fabian of Urr are of course base slander.
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   * ** Xenophobic Rage (red mana) ** This spell amplifies distrust of the ethnic other. This only works on stacks of units that contain different 'races'. Redbeards, Longbeards, Humans and Elves count as different 'races' to each other. All Free Folk and all units in the service of the Dark Prince count as a different 'race' to any other unit in the game. Units on the same side will make some attacks on each other instead of targeting that attack on their enemies. __The relationship between the other races and the Gnomes is so ritualized that this spell does not apply to them.__ For each red mana, a unit will direct 1 attack on a unit on his side instead of targeting that attack on the other side. This will happen in combat phase 2 and the side on which the spell is cast chooses.   * ** Xenophobic Rage (red mana) ** This spell amplifies distrust of the ethnic other. This only works on stacks of units that contain different 'races'. Redbeards, Longbeards, Humans and Elves count as different 'races' to each other. All Free Folk and all units in the service of the Dark Prince count as a different 'race' to any other unit in the game. Units on the same side will make some attacks on each other instead of targeting that attack on their enemies. __The relationship between the other races and the Gnomes is so ritualized that this spell does not apply to them.__ For each red mana, a unit will direct 1 attack on a unit on his side instead of targeting that attack on the other side. This will happen in combat phase 2 and the side on which the spell is cast chooses.
  
ur/bretwalda_recruiting.1515313863.txt.gz · Last modified: 2018/01/07 08:31 by daniel