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ur:bretwalda_recruiting [2017/12/21 15:18] daniel [The Bretwalda of Recruiting] |
ur:bretwalda_recruiting [2019/02/28 15:12] (current) daniel [The Bretwalda of Recruiting] |
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* some Imperial guard regiments to guard the gold and serve as occupation forces after Urr has been conquered. | * some Imperial guard regiments to guard the gold and serve as occupation forces after Urr has been conquered. | ||
- | You want to squirrel away as much of this gold as possible into your own pockets without anyone noticing, instead of wasting it on a bullshit mission you don't give a fuck about. And neither does the prince, as the first thing he did with all that gold was waste 1/ | + | You want to squirrel away as much of this gold as possible into your own pockets without anyone noticing, instead of wasting it on a bullshit mission you don't give a fuck about. And neither does the prince, as the first thing he did with all that gold was waste 1/ |
===== Magic ===== | ===== Magic ===== | ||
- | The Bretwalda of Recruiting | + | You, the Bretwalda of Recruiting |
==== Personal Magic ==== | ==== Personal Magic ==== | ||
Line 23: | Line 23: | ||
==== Ritual Magic ==== | ==== Ritual Magic ==== | ||
- | These are massive magical rituals requiring over a 100 participants, | + | These are massive magical rituals requiring over a 100 participants, |
Certain spells also use other ingredients often with limited availability those can only be cast when they are in the possession of the caster. Players need to provide evidence to the magic umpire that they have (and are expending) those ingredients. | Certain spells also use other ingredients often with limited availability those can only be cast when they are in the possession of the caster. Players need to provide evidence to the magic umpire that they have (and are expending) those ingredients. | ||
==== Strategic Turn Ritual Magic ==== | ==== Strategic Turn Ritual Magic ==== | ||
- | * ** Alchemy (red manna) ** This spell turns dirt into gold tokens. 4 gold token for each red manna. {Slight problem: This is Fool's Gold and will be revealed as fakery in a subsequent turn the moment a joker has a special effect on any **Ritual Magic** spell.} | + | * ** Alchemy (red mana) ** This spell turns dirt into gold tokens. 4 gold token for each red mana. {Slight problem: This is Fool's Gold and will be revealed as fakery in a subsequent turn the moment a joker has a special effect on any magic ritual. Thankfully such spells are only a theoretical possibility.} |
- | * ** Dance of the Skull (black | + | * ** Dance of the Skull (black |
- | * ** Ship of Tears (black manna) ** A magic ship appears made of the tears of whores (m/f) lamenting the deaths of a Real Man!™. This ship can sail the river into Urr and dock whilst ignoring the fortifications that are there to repel a waterborn attack. The ship disappears after it has been docked, potentially stranding the units in a very hostile environment. For each unit to be carried you need both a black manna and a sample of camp follower tears shed during the memorial service of a different deceased Real Man!™. To count as a real man according to the standards of this spell, you must be the first player character of the game of a member of the entourage of The Dark Prince (including The Dark Prince). Rumours that by any objective standard the biggest stud in the game is captain regent Fabian of Urr are of course base slander. | + | * **Fractured Unity (red mana)** This sows discord and emotional turmoil throughout a kingdom. This prevents anyone from seeing other groups in the same kingdom as allies. It can only be cast once on a specific kingdom. Casting this on Ur raises the terror track level by 1. Casting it on the Free Folk means that they abort everything they are doing now and the next turn is a tactical turn covering an Orcish civil war. Dwarves and Elves are completely immune to this spell. Each casting requires 1 red mana and the caster having betrayed his own team in a big way the others are not yet aware of. Each betrayal fuels only 1 casting. {Yes, defrauding the Dark Prince is such a betrayal} |
- | * **Fractured Unity (red manna)** This sows discord and emotional turmoil throughout a kingdom. This prevents anyone from seeing other groups in the same kingdom as allies. Casting this on Ur raises the terror track level by 2. Casting it on the Free Folk means that they abort everything they are doing now and the next turn is a tactical turn covering an Orcish civil war. Dwarves and Elves are completely immune to this spell. | + | * **Voice of the Great Wyrm (red mana)** At least one 3-headed fire breathing dragon shows up, demanding to know why they have been called. A successful casting requires 2 red mana, or a joker. This spell only summons dragons; it does not control them. You have to make a deal… Better bring a very skilled negotiator with a very good offer, say lots of treasure. The ideal choice if you don't mind causing lots of collateral damage and want to go ' |
- | * **Voice of the Great Wyrm (red manna)** At least one 3-headed fire breathing dragon shows up, demanding to know why they have been called. A successful casting requires 2 red manna, or a joker. This spell only summons dragons; it does not control them. You have to make a deal… Better bring a very skilled negotiator with a very good offer, say lots of treasure. The ideal choice if you don't mind causing lots of collateral damage and want to go ' | + | |
==== Tactical Turn Ritual Magic ==== | ==== Tactical Turn Ritual Magic ==== | ||
- | * ** Crimson Portents (red manna) ** Sacrifice a sentient being, read his/her entrails and predict a glorious victory. All of the armies under the banner of the Prince of Darkness get a +1 on their battle rolls during the next turn. Cost: 1 red manna, if a joker comes up the planned human sacrifice turns out to be a sexy dancing girl and the Fabulous Fabi and his Posse stage a daring rescue attempt giving the armies a -1 on the battle roll instead. The servants of the Prince do not realize this is how it works, so they are always surprised by this turn of events. | + | * ** Crimson Portents (red mana) ** Sacrifice a sentient being, read his/her entrails and predict a glorious victory. All of the armies under the banner of the Prince of Darkness get a +1 on their battle rolls during the next turn. Cost: 1 red mana, if a joker comes up the planned human sacrifice turns out to be a sexy dancing girl and the Fabulous Fabi and his Posse stage a daring rescue attempt giving the armies a -1 on the battle roll instead. The servants of the Prince do not realize this is how it works, so they are always surprised by this turn of events. |
- | + | * ** Ship of Tears (black mana) ** A magic ship appears made of the tears of whores (m/f) lamenting the deaths of a Real Man!™. This ship can sail the river into Urr and dock whilst ignoring the fortifications that are there to repel a waterborn attack. The ship disappears after it has been docked, potentially stranding the units in a very hostile environment. For each unit to be carried you need both a black mana and a sample of camp follower tears shed during the memorial service of a different deceased Real Man!™. To count as a real man according to the standards of this spell, you must be the first male player character of the game of a member of the entourage of The Dark Prince (including The Dark Prince). Rumours that by any objective standard the biggest stud in the game is captain regent Fabian of Urr are of course base slander. | |
- | * ** Xenophobic Rage (red manna) ** This spell amplifies distrust of the ethnic other. This only works on stacks of units that contain different ' | + | * ** Xenophobic Rage (red mana) ** This spell amplifies distrust of the ethnic other. This only works on stacks of units that contain different ' |