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        <title>Megagame Makers - urhb</title>
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       <dc:date>2026-04-22T16:34:47+00:00</dc:date>
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        <dc:date>2017-12-27T13:09:33+00:00</dc:date>
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        <title>briefing</title>
        <link>https://megagame-makers.nl/doku.php/urhb:briefing?rev=1514380173&amp;do=diff</link>
        <description>Game Briefing

	*  Introduction
	*  The City and Vales of Urr
	*  The Dark Empire
	*  Game mechanisms
	*  Combat system
	*  Raid system
	*  Magic
	*  End of Game</description>
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        <dc:date>2018-01-21T22:53:37+00:00</dc:date>
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        <title>combat</title>
        <link>https://megagame-makers.nl/doku.php/urhb:combat?rev=1516575217&amp;do=diff</link>
        <description>Combat resolution



Introduction

The following paragraphs describe combat resolution for unit against unit combat in tactical turns. Siege engine deployment uses more or less the same rules. Raid resolution (during strategic turns) on the other hand has an entirely different resolution mechanism.</description>
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        <dc:date>2017-12-27T13:02:35+00:00</dc:date>
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        <title>dark_empire</title>
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        <description>The Dark Empire

Far to the north of Urr, at about 4 week marches lies a human empire, the Dark Empire, more or less along the same mountain chain as the Metal Mountains. It is led by the Dark Emperor, who is rumored to be a strong magic user. He can wield vast resources and servants. Rumor has it that he can also employ Undead by means of Dark Forces.</description>
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        <dc:date>2018-01-22T19:46:29+00:00</dc:date>
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        <title>description</title>
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        <description>The City and Vales of Urr



Geography

Urr is located at a joining of two rivers, carving through fertile valleys as well as a number of caravan routes:
[ Geography of Urr ]


The climate of the region is a temperate continental one. The mountains do not have a permanent ice cover. Sometimes a weather front becomes stationary in the mountains meaning that it rains for longer periods. The big and small river are snow rivers. Hence, flooding in the poorer quarters of Urr may happen from time to t…</description>
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        <dc:date>2017-12-27T22:38:09+00:00</dc:date>
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        <title>end</title>
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        <description>The End of the Game

When the Prince of Darkness captures the City center of Urr (i.e. the palace of the Captain Regents, the Grand Council Hall and the Ziggurat) before or in turn 13, the game ends immediately. The Prince of Darkness then is the victor and his personal Imperial Guard will occupy the City. Independent of the outcome of the game, his mercenaries and raised undead will leave him after the game.</description>
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        <dc:date>2018-01-24T08:57:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>introduction</title>
        <link>https://megagame-makers.nl/doku.php/urhb:introduction?rev=1516784267&amp;do=diff</link>
        <description>Introduction



About the Game

The Freedom of Urr is the first fully Nijmegen creation of a megagame. Basically this game is a mixture of a role playing game and a board wargame.

It has aspects of a role playing game in the sense that every player has his/her own specific character to play, each according to his/her kind, and every character will receive a personal briefing (apart from the general briefing and apart from the team briefing) for this game.</description>
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        <dc:date>2018-01-12T21:13:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic</title>
        <link>https://megagame-makers.nl/doku.php/urhb:magic?rev=1515791607&amp;do=diff</link>
        <description>Magic: What Everybody Knows


In the Urr game settings, we have 3 kinds of magic, but in this game only 2 will be used 1). 

Personal magic

First, there is Personal Magic, to remind the rest of you that the wizards are well wizards during the roleplaying parts of a turn. It consists of a list of 1 (part time magic user) to 4 (Elf) personal powers that a wizard can use at will. These always work. Below are some powers that are so famous/notorious that any peasant in the land knows about them and…</description>
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        <dc:date>2018-01-15T11:40:35+00:00</dc:date>
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        <title>mechanisms</title>
        <link>https://megagame-makers.nl/doku.php/urhb:mechanisms?rev=1516016435&amp;do=diff</link>
        <description>Game Mechanisms



Maps

This game is played with an open map system. So in the center of the hall,
the map of the City of Urr and its direct environment is open for everyone
to see. That said, we urge you not to go to this map unless you have business
there. When all 50 participants in this game would gather around the table,
it will be a hard time for most to see anything.</description>
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        <dc:date>2018-01-10T22:52:26+00:00</dc:date>
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        <title>raid</title>
        <link>https://megagame-makers.nl/doku.php/urhb:raid?rev=1515624746&amp;do=diff</link>
        <description>The Raid System



Introduction

Raids are part of the entertainment during Strategic turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, a D6 die roll will be thrown to check for the raid&#039;s success and we have a system for resolving the success of raids, but remember that the</description>
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        <dc:date>2019-03-11T21:46:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>social</title>
        <link>https://megagame-makers.nl/doku.php/urhb:social?rev=1552340775&amp;do=diff</link>
        <description>On the eve before the game

On the evening before the game, we will try to organise a pregame gathering for the participants that already arrive the day before and the local game association members of Casus Belli in Café Samson, Houtstraat 4. Café Samson is indicated by the following Google maps</description>
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