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urhb:raid [2018/01/08 12:48] – [Introduction] marcsurhb:raid [2018/01/10 22:52] (current) – [Raid targets] marcs
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 ==== Introduction ==== ==== Introduction ====
-Raids are part of the entertainment during Strategic turns, especially for the role players among the game participants as it is essential for raids to make a good storu to indicate how and why this particular raid will be successful. Of course, we have a system for resolving the success of raids, the **key modifier** of a raid result is the user story!+Raids are part of the entertainment during **Strategic** turns, especially for the role players among the game participants as it is essential for raids to make a good story to indicate how and why this particular raid will be successful. Of course, a D6 die roll will be thrown to check for the raid's success and we have a system for resolving the success of raids, but remember that the **key modifier** of the raid result is the user story!
  
-==== Modifiers ==== +==== Initiating a raid and resolution ==== 
-The map/raid umpire listens to the reason why a raid party should be a success.+To initiate a raid, the raid party leader goes with his unit to the central map table and/or Urr surroundings map table (The latter might be more appropriate) and explains the raid/map umpire the what end how he want to perform the raid. He then throws a D6 and the umpire will determine the result of the raid based on the difficulty and the die role.
  
-The bones should include: +==== Raid targets ==== 
-   * The difficulty of a mission. +Raid parties are allowed to do any possible action but of course the chance on success is better for easier missions. 
-   * Suitability of the raid party. +Typical actions for raid teams are: 
-   * The story.+  * Body guard a key person 
 +     * The dark prince and the grand necromancer both have a personal guard. 
 +  * Guard the treasury 
 +     * The long beards have the guard of the treasury. 
 +  * Kill a player 
 +     * Of course, the personal guards of the Dark Prince have been trained for this event. 
 +  * Smuggle/steel/destroy/poison food/weapons 
 +     * This is natural daily business for the Free Folk. 
 +  * Attack trebuchets in the night 
 +     * This is a mission Urr probably wants to happen. 
 +  * Anti raid mission 
 +    * A raid party can be used to protect certain objects against raid missions  
  
-He adds the following story bonus to the raid party:+Actually, there is no limit on this list so make sure to surprise your enemies and/or your raid umpire.
  
-^ Qualification ^ Result ^ Remark ^  +=== Anti raid missions === 
-| Unique good working story | +2 | Rarely more than once per turn | +Anti raid missions will be checked before any other raid role. 
-| Good story | +1 |  | +For them, a die role will be cast as for any other raid mission and, depending on the role, have a good chance to either stop another raiding mission or even destroy the raiding party.
-| Dime a dozen | 0 | This should be the major number of raid events | +
-| This is the standard story | -1 | | +
-| This failed many times before | -2 | Rarely more than once per turn |+
  
-Other modifiers:+=== An example === 
 +The gnomisch raid party disguises itself as sales people and sells their famous, steam enriched, wines causing a terrible hangover for the unit. The steam enriched wines of the gnomes are a famous delicacy, so chances for a success are good.
  
-^ Reason ^ Modifier ^ +However, there is the chance that the gnome die role is a 1, which means they will be discovered and take a hit. 
-| Entering a fortified location | -2 | +On the other side there is the chance that the die role is a 6 which will make sure that the target unit will be ill for one week and loses 1 hit point.
-| Entering a camp | -1 | +
-| Difference of race when entering a camp/fort | -1 | +
-| Party not trained for the mission | -1 | +
-| Party specialized for mission | + 1 |+
  
-==== Results ==== 
- 
-This table contains a list for predefined targets. 
-Players will think about other targets for raids and it is impossible to create a list with all possible targets. 
-But with this table it should be possible to create a similar result. 
- 
-^ D6 + <modifier>  ^ < 1 ^ 1 ^ 2 & 3 ^ 4 & 5 ^ 6 ^ > 6 ^ 
-| General | Complete failure  | failure | No effect  | Small success | Success | Heroic Success | 
-| Anti raid party | RP Destroyed | RP one hit | No effect | Attacker chased away | Attacker one hit | Attacker destroyed | 
-| Trebuchets | RP Destroyed  | RP one hit | No effect | -1/(-3) | -2/(-6) | disabled for one turn | 
-| Statue of the god Moloch | RP Destroyed | RP one hit | No effect | ignores first offer | ignores two offers | ignores four offers | 
-| Duergar Sappers | RP Destroyed | RP one hit | No effect | A week work lost | 2 weeks lost + one hit | Work and unit destroyed | 
-| Gold | RP Destroyed | RP one hit | No effect | 10%/10 | 50%/50 | 100%/100 | 
-| Gnome magical equipment | RP Destroyed | RP one hit | No effect | 1D6 gold  | Magic item | +1 for unit | 
-| Free folk | RP Destroyed | RP one hit | No effect | 1D3 gold | +1 next raid | +1 | 
-| Food stores | RP Destroyed | RP one hit | No effect | 1D3 | 3D3 | 3D6 | 
-| Import food | RP Destroyed | RP one hit | No effect | 1D3 | 3D3 | 3D6 | 
-| Balloons | RP Destroyed | RP one hit | No effect | Half destroyed | Destroyed | Destroyed + Secret | 
-| Killing units | RP Destroyed | RP one hit | No effect | 1 hit | 2 hits | Destroyed | 
-| Equipment (freefolk) | RP Destroyed | RP one hit | No effect | +1 | +1/(-1 defender) | +1/(-1 + 2 hits defender) | 
-| Killing a leader | RP Destroyed | RP one hit | No effect | Wounded | Killed | You got the head | 
- 
-Note: RP = Raid Party 
  
urhb/raid.1515415713.txt.gz · Last modified: by marcs